
About Me
I am self-motivated and curious with a particular interest in engine, tools, C++, and optimization. You can expect me to shine in areas where details are important, performance is critical, or where quality of life features are appreciated. I love seeing what I do make a difference for others, for example, developing a tool that enables for work to be done a lot easier and efficiently. That is why I equally value myself being responsible and eager to hear feedback from others.
To me, the most crucial traits when working in teams are passion, openness, and respect. I believe in the idea that in order to deliver great games, it is essential to have fun while making them.
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My love for games started in my early childhood when I got my hands on Rayman 3 and also playing many of the games released during the heydays of Xbox 360. I decided later on when I was 15 that I wanted to try to pursue a career in game development by applying to Ljud- och Bildskolan. Having taken the bachelor’s degree in the game development course at Malmö University, and now looking for an internship as part of the internship program at The Game Assembly, I’m eagerly looking forward to taking a step into the industry. I'm excited to meet new people with a similar passion, learn new things every day, and hopefully soon be able to work with what I've dreamed of.